Wednesday, September 29, 2010

Training into the domestic game Breakthrough


IDC statistics show that in 2004 China Game Industry revenue as high as 3.65 billion yuan, up 46% over the previous year. But in this high growth market, at least 50% of market share to Japanese and Korean game makers divided, only made the game less than 30% share, Japan and South Korea game makers controlled 80% of the core technology.

From the domestic game market, the entire industry, most of the agent in South Korea, Japan, on behalf of foreign titles, each proxy agent the price of a game as much as 20 million ~ 50 million yuan, the network game, each additional an online player, the Chinese company will also pay to the other 30% divided into charges. Despite the rapid development of the game emerged in the grand myth of this industry, but the game industry in Japan and South Korea the real winner is the game developers.

Of course, the online games market is far from saturated, the future market will continue at an annual rate of up to 40% of rapid growth. Has forecast this year, online games market will reach 50 billion to 7 billion yuan. But look around, from the "Luna," "Millennium," "Dragon," "Legend" and "Heaven" to "Uncharted Waters Online" and "Nobunaga's Ambition Online", full of Korean-Japanese game makers figure.

Undoubtedly, the Chinese game industry is suffering from crush Japan and South Korea game, made the game to break through it? Continue to develop rich local cultural characteristics, excellent game and was a lot of industry that is a must to revitalize the Chinese game industry. The successful experience from South Korea and Japan, to achieve this requires the formation of a mature industry talents.

Development of market demand and the current game is seriously inconsistent with the domestic professional game is very scarce talent. It is learned that China has thousands of mobile game developers and more than 300 online game developer, game development professionals engaged in only 3,000. Gap in our country as much as hundreds of thousands of game professionals. On the other hand, our professional education system of the game has not yet formed, although since last year, appeared in Science and Technology Co., Ltd. Beijing Halls Puzzle (Games Academy) and a number of training institutions in the game, but because there is no successful examples can learn from these training schools struggling .

However, faced with a lack of talent, education and training need to be the industry's attention. University President Lee ST game, said game-college professional training schools represented are hoping to cultivate more and better game design and development talent.






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